art

behind the canvas...inside artist studio

I have a confession to make: I don't have a lot of favorite artists.

My criterion for favorite artists is this: if I can read their books, view their paintings, or watch their movies numerous times without getting bored by the repetition and always finding new facets to enjoy, then they're in the club. They might not be the big names you'd expect, but there's something about them that clicks with me; I just have a feeling that they simply belong to the same Karass as I do.

My roster of beloved artists remains modest; over the years, the list has diminished from hundreds to just a few. These select few share notable characteristics: a formidable educational background that allows them to build on what came before, an attitude to life that's a mix of being serious when it counts but not taking themselves too seriously the rest of the time—a blend of Decalogical ethics, irony, humor, and alienated engagement, as encapsulated in the enigmatic words of Heine: 'I cannot understand where Irony ends and Heaven begins'.

When it comes to belles-lettres, the current list of favorites contains just two pieces of literature: Pelevin's 'Chapayev and Pustota' and Brecht's 'Refugee Conversations'.

Only one animation makes the list - the animated series 'Masyanya' by Oleg Kuvaev.

In the realm of visual arts, one figure that stands out to me is the painter Ilya Zomb. He began his artistic career in our shared hometown, Odessa, before emigrating and settling in the US. As the beloved son of Odessa, Michael Zvaneckiy once said, 'There is something in this nervous soil that gives birth to musicians, chess players, artists, singers... who shine so brightly on both sides of secondary education!' And if I may add, 'on both sides of the Atlantic as well.' The emigration proved beneficial for Ilya; one can observe a shift in his paintings' palette from the gloomy, muddy colors of his pieces created in the USSR to the bright, vibrant colors of those made in the US. In my humble opinion, he reached the peak of his form and settled on his style around 2007, where he remains today.

Ilya has been on my radar for about a decade now. I can't recall exactly how I discovered his work online, but once I did, I was hooked. I added the link to my top favorites and scoured the internet for any of his work I could find

And then not too long ago, I found out that he hosted an Open Doors tour at his studio in Riker Hill Art Park, NJ. So, I made my way over there, and it was awesome. The studio was located in a quiet, cozy location, and the atmosphere at the event was very friendly and informal. I spent a good chunk of time talking about our lives and his art in the company of the artist, his lovely wife, and their cute dog.

Here are some photos from when I was there.

Art studio

Prop shelf

Tools of trade

Relaxation corner

Muse-in-chief

Muse-in-chief sidekick

Ilya

Saying goodbye in style

And finally, some great news - the next Open Doors event will be hosted this weekend.

mjb and mj...ch4: reflecting on AI and AI-infused image creation


Clarification Note: The text of this post was crafted completely by ChatGPT AI with a touch of my own. The image in the post was crafted by Midjourney AI that followed my prompts.

[ Ch.1 ] [ Ch.2 ] [ Ch.3 ]


Recently, there have been intense discussions about the essence of AI, particularly within the cutting-edge domains of text-to-text and text-to-image systems. Esteemed minds consistently share their thoughts on where AI stands now and where it might be headed. However, the rapid progress in AI fields makes it incredibly challenging for a human to keep pace. It may very well require an AI system itself to thoroughly explore the crucial aspects of this subject.

I have neither the aspirations nor the expertise to participate in the discussions of these distinguished experts. Instead, this serves as my humble reflection, coming from the perspective of an enthusiastic neophyte who uses one of today's leading AI platforms: Midjourney and ChatGPT. My journey begins with a longstanding history in photography and digital images manipulation, supported by an educational foundation in physics, math, and engineering, alongside a self-cultivated grounding in the liberal arts, particularly inclined towards belle letters. This blend of experiences has strongly influenced how I view the AI tools I have at my disposal. I make no claim that my perspective is universal, or even definitively accurate, if such a perspective can indeed be presented.

For around six months, I've immersed myself in using both tools. Some of the outcomes of my efforts, featured within this blog, might offer a clear peek into my creative process i.e. of 'what' I am doing with the tools. However, when faced with the question of 'why' I am doing it, asked by others or even by my own self-reflection, I find myself unable to give a definite answer. Clearly, I'm not pursuing this for practical or financial gain. Undeniably, I take immense pleasure in this pursuit, but that's as far as my explanation goes, and this unanswered question bothers me.

Almost every day, I come up with resolutions that, though sincere, turn out to be fleeting. This quest, in and of itself, is an engaging intellectual adventure, compelling me to voraciously consume and analyze a wide range of information across various fields of knowledge, and engage in deep conversations with ChatGPT. Astonishingly, I've discovered these exchanges to be more fruitful than those with the humans accessible to me.

And here I am, sharing how I currently perceive creation of compelling AI-enhanced images.

So far, I have managed to come up with a list of the current reasons 'why' I am doing it:

1. Addiction to achieving compelling results much faster compared to any other art forms I am practicing

2. Aesthetic pleasure in generating compelling images

3. Intellectual enjoyment that comes from playing with words using loose rules, often leading to unexpected and exciting results.

4. Art Therapy Practice.

5. Having my personal 'museum on demand', that is always accesible

6. Opportunity to simultaneously utilize my skills, this spans fields that previously appeared unrelated to me.

7. Appreciation of people whoes views I value

8. And finally - its uselessness; as Oscar Wilde once coined 'We can forgive a man for making a useful thing as long as he does not admire it. The only excuse for making a useless thing is that one admires it intensely. All art is quite useless.'

Upon assembling this list and examining it, something struck me - "Wait a minute, isn't this a vague description of the reasons Castalians played The Game?” I'm referring to The Glass Beads Game described in 'The Glass Beads Game' by Herman Hesse.

Just in case if you never heard of it "The Glass Bead Game" by Herman Hesse was first published in 1943 in Switzerland. It stands out as one of Hermann Hesse's more overtly speculative and intellectually complex works. Hesse was awarded the Nobel Prize in Literature in 1946, "The Glass Bead Game" were a significant factor in him being awarded the prize.

The novel is set in a distant future where society is organized around intellectual and aesthetic pursuits. The central focus of this society is the titular game, that combines elements of music, mathematics, philosophy, and art. The novel explores themes of individualism, intellectualism, and the search for higher meaning. In the book, Hesse deliberately described the game (also known as "Magister Ludi") in abstract and symbolic terms, leaving many details open to interpretation, allowing readers to imagine it in their own way.

This is how one (myself included) may interpret the Game:

Players:

The game is typically played by highly educated individuals, known as Castalians.

Components:

It involves the use of special symbols, often represented by 'glass beads', which are arranged to create complex patterns and structures on the 'board'. Each symbol likely represents a concept or idea from various fields of knowledge. No specific detail regarding 'beads' and 'board' was provided, the terms serve rather as methaphors of the actual devices. However, during the game the players were 'observing the evolving patterns' of the 'beads' composition, that implies that the 'beads' and the 'board' were not just neutral pieces of material but highly advanced devices that contained/could access vast arrays of information and could interact with each other. One has to keep in mind that Hesse envisioned the Game in early 40s, he could not possibly provide even fictional details about the Game specifics as the first electronic computers (possible potential candidates for the game components prototypes) appeared in late 40s and were a far cry from modern devices. Hesse's focus was on the conceptual and symbolic aspects of the Game rather than the physical manipulation of 'beads'.

Integration of Knowledge:

The game involves integrating knowledge from a wide range of disciplines including mathematics, music, philosophy, literature, and more. Players use 'beads' to explore the relationships and connections between these different fields.

Goal and Purpose:

The primary purpose of the game is intellectual and artistic. It serves as a means for players to explore and express complex ideas, often in abstract and symbolic ways.

The goal is to achieve a sense of visual harmony and aesthetic beauty in the arrangement of the 'beads'. The patterns created should be aesthetically pleasing and intellectually stimulating. Watching the "visual poem" would involve observing the evolving patterns and contemplating the meaning and connections behind them. The patterns created would serve as a visual representation of the synthesis of knowledge from diverse fields. It's a way of exploring the relationships between seemingly unrelated concepts.

"The Glass Bead Game" was written in a very different technological context, and Hesse's intentions were likely focused on broader philosophical and intellectual themes rather than specific predictions about AI. Nonetheless, the novel's themes could be a fertile ground for discussions about the role of advanced technology in shaping the pursuit of knowledge and understanding. It may be interpreted and discussed in the context of the AI era and the potential implications of advanced technology on intellectual pursuits.

To my surprise I was not able to find any meaningful discussion on Hesse's role as a prominent AI visioner. It might be that there is none. I suspect that as leading AI developers mostly belong to the 20-40 years old generation they might never heard of him. The novel is not easy to read because of its dense and introspective style, as well as its philosophical themes. People who enjoy this book are usually scholars who study philosophy and related subjects, rather than scientists and technocrats. Also, it's quite long and the way the story is told might need more attention. Or might be its time does not come yet.

Symphony of forms and colors, embodying the essence of 'The Glass Bead Game'

Before we dive into the subject of the post i.e. comparing AI-powered image creation with the complexity of the Glass Bead Game, it's important to acknowledge the current state of Midjourney development. Right now, Midjourney, while promising, is far from the level of the fully developed Glass Bead Game. Rather, it resembles an embryonic phase in the evolution of the Game, showing hints of what AI system could become.

Feature Breakdown

The Glass Bead Game:

Initiator:

Human - Player(s)/Castalian(s)

Initiation Method:

Human-provided arrangement of special symbols, ‘beads’ on a flat ‘board’. The 'beads' and the 'board' could be interpreted as metaphors for highly advanced devices that contain or have access to extensive arrays of information, and possess the capability to interact with one another.

Processing Method:

There is no a definitive description of how it processes the information. The novel just provides a literary and philosophical concept, allowing readers to contemplate the nature of knowledge, creativity, and the synthesis of diverse disciplines.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       

Domains of Knowledge:

Specific domains are not explicitly defined, but various references suggest the inclusion of the following:

concepts from mathematics, physics, and other scientific disciplines;

musical compositions, musical theories, and artistic elements;

philosophical ideas and concepts;

historical events, works of literature and poetry, as well as literary theories;

concepts from religious and spiritual traditions;

language, linguistics, and the structure of communication;

ethics and morality;

political theories, sociological concepts, and analyses of social structures;

elements of technology

Outcome:

The exact outcome or goal of the game is left deliberately vague and open to interpretation. The main goal of the Glass Bead Game is often thought to be reaching a deeper understanding and insight. It involves exploring and combining complex ideas from different areas of knowledge. This game helps people see connections between things that might seem unrelated at first. It's like a journey to bring together diverse elements in a harmonious and unified way. The result can be a stunning and intricate pattern of interconnected ideas, resembling a work of art.

 
 

Midjourney AI Platform

Initiator:

Human - Prompter/Prompt Engineer

Initiation Method:

Human-written text prompt containing words, phrases, and characters.                                                                                                                                                                                                                                                                                                                 

Processing Method:

Midjourne uses Large Language Model and Diffusion Model to create unique images based on text prompts. The large language model helps understand the meaning of the prompts and converts them into guides to the diffusion process. The AI image generator begins with a canvas of visual noise, progressively refining it through latent diffusion, resulting in an image representing the objects and concepts described in the prompt.

Domains of Knowledge:

Midjourney is trained on a massive dataset of text and images, and it learns to associate certain words and phrases with certain visual concepts.










Outcome:

When a user provides Midjourney with a prompt, it leverages its understanding of the world to produce an image that aligns with the given prompt. This is accomplished by randomly selecting from the pool of images it has acquired associations with during its training.



 
 

To put it simply, Midjourney, with its blend of Large Language Model AI and Diffusion Model AI, can definitely perform specific tasks in their respective areas. But it doesn't capture the complete, imaginative nature of playing "The Glass Bead Game." This special intellectual pursuit isn't about just getting things done — it's about seeking deep understanding and enlightenment through the fusion of diverse knowledge.

venice carnival jester masks...1. mask-induced obsession

Over a year ago I developed an obsession with masks. It was not the common nowadays obsession with protective masks but a fancy obsession with the Venice Carnival masks. And it was not just with any kind of the Venetian masks but rather with one particular type - the Jester masks. I felt a strong urge to implement the Jester mask images in my photography and could not resist this idee fixe. So I started to create still life images where a Jester mask played a role of the centerpiece. So far I completed seven such natura mortes and still do not feel completely cured. It was a pretty elaborate project - each image took around two-three weeks from start to finish.

A short introduction for those who have never heard of the Venice Carnival - the etymology of Carnival is from Medieval Latin 'carne vale' that literally translated means 'meat, farewell'. Carnevale is celebrated in the pre-Lent period before Catholics spend forty days in deep reflection and give up luxuries such as meat. During the celebrations merrymakers are free to eat, drink, and dance without reproof.

According to legend, one of the most famous carnivals around the world, the Carnival of Venice, started in the 12th century. The Venetian Republic defeated the Patriarch of Aquileia, Ulrico di Treven, he was taken prisoner and later released in 1162. The sharp-witted Venetians in exchange for his release requested payment of an annual tribute of a bull, twelve pigs and 300 loaves of bread to be delivered in the last days before Lent. In the honour of this victory, the people started to dance and gather in San Marco Square where the animals would be slaughtered in a public ceremony on 'Fat Thursday'.

The Republic of Venice only allowed nobles to participate in government and public life. Carnival of Venice relaxed the rules and allowed people of different classes to mingle together, which was not allowed at other times during the year. This tradition can be traced at least to the traditions of ancient Roman festivities such as Saturnalia. Venetian masks have always been a unique and important feature of the Venetian carnival. They made it possible for people of different classes to mingle together, which was not allowed at other times during the year.

Venetian masks may be generally classified under three major groups: Commedia Dell’Arte masks, traditional Venetian masks, and fantasy masks. Almost all of them are fancy faceless masks or depict funny recognizable characters, except for, maybe the Jester masks. The traditional Jester mask (the Joker mask depicts a male character, the Jolly - being the female equivalent) portrays a court Jester of the Middle Ages wearing a hat known as the fool's hat. It has three points or "punte" with the bells on the end that represent the tail and ears of a donkey. Another type of the Jester mask has multiple points spread evenly all around its face. In my opinion, this mysterious mask is in a class of its own, there is even confusion as to what mask group it belongs to. More about it in Part 2, below are still life images with Jester masks I created so far.

Venetian Mask and Shells

White Mask

Jolly Mask and Birds

White Mask, Bust, and Lemons

Farewell to MMXX (2020)

White Mask and Watches

Eight Birds and Mask

Gallery 14 Juried Photography Exhibition 2022

d.c. and vicinity...national gallery of art

If I live nearby I would visit the Gallery every day. "And that's all I have to say about that."©

West Building, the 7th Street entrance.

Isoult by EdwardMcCartan

West Building, Main Floor - East Stair Lobby

Naiad by Antonio Canova

West Building, Main Floor - Rotunda

Mercury after Giovanni Bologna

West Building, Main Floor - view through the Rotunda

Neoclassicism at its best

West Building, Main Floor - West Sculpture Hall

Venus by Francesco Brambilla

West Building, Main Floor - East Sculpture Hall

Painting and Sculpture by Antoine Tassaert

Concourse

 Cascade Waterfall window

Walkway between East and West Buildings

Multiverse by Leo Villareal

Sculpture Garden

Rodent, homage to Roden  (Thinker on a Rock by Barry Flanagan)

East Building rooftop

Hahn/Cock by Katharina Fritsch